Glitch 0.03 is on the way, fixing some problems with following the character around. What I’m doing right now is uploading the first complete column, the other two were rushed out when I created the page. I’m also adding Digg.com to LINKS and, da-dum, a button to link to me with. Two buttons, actually. Head over to LINKS to see them. I’m also adding my Digg profile link to MEMBERS, and I might tweak some other stuff.
Glitch 0.02 is here! Finally, right? I know I promised a lot of bunk in one of my previous posts, however Glitch has gone through a great deal of changes since 0.0.1, including different engines, tile sets, sprites, and even implementations. I switched it from Game Maker to Visual Basic for a little bit, but then switched it back too game maker. Everything in 0.02 is mine, minus the tiles. No music because I find it annoying when I’m constantly debugging it. Next version will have at least five rooms, maybe a cut scene, and maybe a monster or two. I have an idea for a battle system and how to implement it, it just will be difficult. And while I’m over in Games updating junk, I think I’ll reformat it to fit in with the site. I’m also adding a sentence to the description above and changing my browser of choice to Opera. No I’m not some biased Nintendo fanboy, (well actually…), Firefox is just screwing with me. I have no desire to fix it, although since I can only edit this site in Firefox, that may change.