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Glitch 0.02 Released

Glitch 0.02 is here! Finally, right? I know I promised a lot of bunk in one of my previous posts, however Glitch has gone through a great deal of changes since 0.0.1, including different engines, tile sets, sprites, and even implementations. I switched it from Game Maker to Visual Basic for a little bit, but then switched it back too game maker. Everything in 0.02 is mine, minus the tiles. No music because I find it annoying when I’m constantly debugging it. Next version will have at least five rooms, maybe a cut scene, and maybe a monster or two. I have an idea for a battle system and how to implement it, it just will be difficult. And while I’m over in Games updating junk, I think I’ll reformat it to fit in with the site. I’m also adding a sentence to the description above and changing my browser of choice to Opera. No I’m not some biased Nintendo fanboy, (well actually…), Firefox is just screwing with me. I have no desire to fix it, although since I can only edit this site in Firefox, that may change.

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