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Glitch Updates

Man, the only thing going through my head this entire week has been Glitch. It shows, too. Go to MEDIA and click on Games, and you’ll find the tremendous triumphs I’ve made with v0.03. Not only are the two rooms much bigger, (doesn’t effect view size), but I’ve added a battle system! Clicking on a monster should make it glow blue, then clicking “F” will turn it’s outline yellow, hurting it. Currently there is only one monster, and yes I do know that sometimes there are glitches with the system in the dungeon only, but it’s a vast improvement. I can use this upgraded game engine to complete Glitch, which shouldn’t take more than 5 months. Expect it to be very small, and don’t expect many people on at one time. It will still remain free, but I’m liking the idea of a “money shop”, (when you pay real money for in-game items and such.) When Glitch becomes presentable (20 monsters, inventory system, health+experience system, full online capabilities and storage), I’m planning to present it to the denizens of the OnRPG game development forum. That shouldn’t take more than 2 months. There, it will gain a few experts of the trade for sprites, sound, and level design. Sure, I can make this game all by myself, but that would take a year or more. I wanted to have a pretty good demo for the presentation so that I won’t appear like a n00b, (there are a huge group of such people that ask to make a “free MMO like WoW based on some other game” which will not only take years and thousands of dollars, but also be copyright infringing. Like a “Naruto MMO” or, (even though I dearly want it), a “Dot Hack MMO like teh show”. iI is on the back burner, shouldn’t take too long and the release date is still a long way off. Oh yeah, I forgot to mention I’m adding a cool picture, “Miyamoto Believes”, as a homage to the man that’s brought us the best videogames in the world. I’m very happy with the way it came out, go to MEDIA: Pictures to check it out.

Oops

According to my calendar, it’s July. As in the third quarter of 2006. As in I totally forgot to clear this page and add Q2 2006 to ARCHIVES. Well, that’s what I’m doing today. I have almost finalized iI’s look, and it looks really, really sweet. I have at least two new features that I’m keeping under wraps until it’s released. (Read the post below to find out what iI is.) Wow, I can’t believe it’s Q3 already! It was Q3 2005 when this website was first created, and it appears to have weathered just fine. One thing that really makes this site so frequently updated, with content added each time, is because it’s a very easy codebase to develop on. I hope I don’t lose that with iI, although I don’t see how I will. Guess we’ll just have to find out.

New Version Announced

Hapy Independence Day! I’m uploading some really funny anti-Sony pictures, fixing a spelling error above, changing “sometime in July” above to “sometime in August” because it seems more probable, and later I’m going to upload my friend code for all my games. But here’s the real motive for updating today: Temple of Andrex is going to get a facelift! The entire website, except maybe the archived pages. When? I’m aiming for August 23rd, because that would be the one year anniversary of this website on Freewebs! I thank Freewebs greatly for their generous bandwith and file size limits, and also because they reqcquire absolutely no form of forced advertising. I do provide a link to them below, and on each and every page (minus the columns because those are .TXT files), unlike my former host, Geocities. Why am I updating? Well for one, the interior code of this site is very sloppy, I started just when I learned the basics of HTML. This go around, everything will be streamlined from the start and I can apply some newly learned coding styles. I’m still finalizing what it will look like, but expect a much darker ToA, one that won’t strain you eyes. I also want to compete a little with my sister’s site, (let’s face it, my blog already beats her’s hands down), because her site is much more pleasing to look at. This means I will strive to make the site more “ergonomic” on your eyes, and you know what that means. The font on the banner above and the buttons below has gotta go. Don’t worry, though, I will still use a cool, (yet easy to read), font. Lastly, although I plan an August 23rd launch, it seems it might be finished by then, but don’t get your hopes up.

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